Violence+in+Video+Games++A+Few+Facts+to+Consider

Violence in Video Games: A Few Facts to Consider." //The Lion & Lamb Project//. N.p., n.d. Web. 17 Sep. 2010. [].


 * "Boys aged 8 – 18 surveyed in this research spent 40 minutes a day playing computer or video games. The number of violent interactions in a 10-minute play period ranged from 2 to 124."
 * "Boys who play Teen or Mature-rated games for a minimum of 40 minutes a day may witness over 180 incidents of aggression per day, or 5,400 incidents per month."
 * "In 98 percent of the games surveyed, aggression went unpunished. In fact, in more than half the video games the perpetrators were //rewarded// for their aggressive actions."
 * "The basic prototype for aggression in Mature-rated video games involves human perpetrators who engage in repeated acts of “justified” violence involving weapons."
 * "78 percent of all violent interactions in the first ten minutes of game play featured //lethal// violence."
 * "In almost a quarter of the violent interaction in mature games, players perceived themselves as stalkers."
 * "78 percent of the violent action was shown up close."
 * "Almost half of all violent video game segments featured humor."
 * "Only 10 percent of all video game perpetrators possessed “good” or “prosocial” qualities"