Effect+of+Video+Game+Violence

"Effect of Video Game Violence." //Video game Violence//. N.P., n.d. Web. 30 Sep. 2010. [|www.ehow.com].
 * · “The American Sociological Association cannot find a correlation between adults playing violent video games and subsequent violent behavior. However, the American Psychological Association notes an increase in the aggression of children who play violent video games."
 * · “Young children are different from adults, and are still learning how to behave. They are more likely to model their behaviors on their environment, the American Sociological Association notes."
 * · “According to the American Psychological Association, though violent video games can increase aggression in youths, parents significantly moderate the negative effects. Limiting time spent playing; discussing violent themes in media and others forms of parenting all mitigate the negative effects of violent video games... "
 * · “Video game play has skyrocketed while youth violence has plummeted, according to the American Sociological Association. Blaming games ignores more important environmental factors like poverty, instability, family violence, unemployment and mental illness."
 * · “The world's most prominent video game violence crusader Jack Thompson was disbarred in Florida in 2008 for misconduct including false statements and disparaging remarks."
 * · "According to Lion and Lamb, for every 10 minutes of playing video games or computer games, boys between the ages of eight and 18 will see between two and 124 acts of violence. In video games rated as Teen or Mature, players will see over 180 violent acts every 40 minutes, or 5,400 violent acts per month."
 * · “78 percent of acts of violence in the first ten minutes of video games depict lethal acts of violence. 78 percent of the action is shown up close, and half of the violent segments have humor in them."
 * · "Mature-rated video game perpetrators are human perpetrators who commit continued acts of violence with weapons; only 10 percent of them are considered to have "good" character traits. In 98 percent of games, the acts they commit are unpunished; in more than half of video games, perpetrators of violence are rewarded."
 * Many studies involving video game violence and children examine the immediate behavioral patterns after exposure to violent video games. A study published in 2005 in the Journal of Family Violence found that children exhibited more violent and aggressive behavior in the moments after playing a violent video game. A 1988 study for the Journal of Applied Social Psychology suggested that this increase in aggressive behavior stems from the tendency of children to emulate behaviors they observe.
 * Some studies find correlations between violent video game exposure and child behavior months after the exposure. A study conducted by Dr. Craig Anderson of Iowa State University asked children and teens to report how much they played violent video games, as well as rate the aggressiveness of their behavior. Anderson found that children with higher rates of exposure to violent video games became more aggressive over time.
 * Other studies, such as ones published in the British Medical Journal and the Journal of Adolescent Health, found no relationship between violent games and behavior, or made no conclusion because of confounding factors.